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imageGraphicsView.py 16.4 KiB
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    from scipy.signal import savgol_filter
    from PyQt5.QtWidgets import QGraphicsScene, QGraphicsPixmapItem
    from PyQt5.QtGui import QPixmap, QColor
    from PyQt5.QtCore import Qt, QRectF
    import math
    import numpy as np
    from panZoomGraphicsView import PanZoomGraphicsView
    from labeledPointItem import LabeledPointItem
    from find_path import find_path
    
    
    class ImageGraphicsView(PanZoomGraphicsView):
        def __init__(self, parent=None):
            super().__init__(parent)
            self.scene = QGraphicsScene(self)
            self.setScene(self.scene)
    
            # Image display
            self.image_item = QGraphicsPixmapItem()
            self.scene.addItem(self.image_item)
    
            self.anchor_points = []    # List[(x, y)]
            self.point_items = []      # LabeledPointItem
            self.full_path_points = [] # QGraphicsEllipseItems for path
            self._full_path_xy = []    # entire path coords (smoothed)
    
            self.dot_radius = 4
            self.path_radius = 1
            self.radius_cost_image = 2
            self._img_w = 0
            self._img_h = 0
    
            self._mouse_pressed = False
            self._press_view_pos = None
            self._drag_threshold = 5
            self._was_dragging = False
            self._dragging_idx = None
            self._drag_offset = (0, 0)
            self._drag_counter = 0
    
            # Cost images
            self.cost_image_original = None
            self.cost_image = None
    
            # Rainbow toggle => start with OFF
            self._rainbow_enabled = False
    
            # Smoothing parameters
            self._savgol_window_length = 7
    
        def set_rainbow_enabled(self, enabled: bool):
            self._rainbow_enabled = enabled
            self._rebuild_full_path()
    
        def toggle_rainbow(self):
            self._rainbow_enabled = not self._rainbow_enabled
            self._rebuild_full_path()
    
        def set_savgol_window_length(self, wlen: int):
            if wlen < 3:
                wlen = 3
            if wlen % 2 == 0:
                wlen += 1
            self._savgol_window_length = wlen
    
            self._rebuild_full_path()
    
        # --------------------------------------------------------------------
        # LOADING
        # --------------------------------------------------------------------
        def load_image(self, path):
            pixmap = QPixmap(path)
            if not pixmap.isNull():
                self.image_item.setPixmap(pixmap)
                self.setSceneRect(QRectF(pixmap.rect()))
    
                self._img_w = pixmap.width()
                self._img_h = pixmap.height()
    
                self._clear_all_points()
                self.resetTransform()
                self.fitInView(self.image_item, Qt.KeepAspectRatio)
    
                # By default, add S/E
                s_x, s_y = 0.15 * self._img_w, 0.5 * self._img_h
                e_x, e_y = 0.85 * self._img_w, 0.5 * self._img_h
                self._insert_anchor_point(-1, s_x, s_y, label="S", removable=False, z_val=100, radius=6)
                self._insert_anchor_point(-1, e_x, e_y, label="E", removable=False, z_val=100, radius=6)
    
        # --------------------------------------------------------------------
        # ANCHOR POINTS
        # --------------------------------------------------------------------
        def _insert_anchor_point(self, idx, x, y, label="", removable=True, z_val=0, radius=4):
            x_clamped = self._clamp(x, radius, self._img_w - radius)
            y_clamped = self._clamp(y, radius, self._img_h - radius)
    
            if idx < 0:
                # Insert before E if there's at least 2 anchors
                if len(self.anchor_points) >= 2:
                    idx = len(self.anchor_points) - 1
                else:
                    idx = len(self.anchor_points)
    
            self.anchor_points.insert(idx, (x_clamped, y_clamped))
            color = Qt.green if label in ("S", "E") else Qt.red
            item = LabeledPointItem(x_clamped, y_clamped,
                                    label=label, radius=radius, color=color,
                                    removable=removable, z_value=z_val)
            self.point_items.insert(idx, item)
            self.scene.addItem(item)
    
        def _add_guide_point(self, x, y):
            # Ensure we clamp properly
            x_clamped = self._clamp(x, self.dot_radius, self._img_w - self.dot_radius)
            y_clamped = self._clamp(y, self.dot_radius, self._img_h - self.dot_radius)
    
            self._revert_cost_to_original()
    
            if not self._full_path_xy:
                self._insert_anchor_point(-1, x_clamped, y_clamped,
                                          label="", removable=True, z_val=1, radius=self.dot_radius)
            else:
                self._insert_anchor_between_subpath(x_clamped, y_clamped)
    
            self._apply_all_guide_points_to_cost()
            self._rebuild_full_path()
    
        def _insert_anchor_between_subpath(self, x_new, y_new):
            # If somehow we have no path yet
            if not self._full_path_xy:
                self._insert_anchor_point(-1, x_new, y_new)
                return
    
            # Find nearest point in the current full path
            best_idx = None
            best_d2 = float('inf')
            for i, (px, py) in enumerate(self._full_path_xy):
                dx = px - x_new
                dy = py - y_new
                d2 = dx*dx + dy*dy
                if d2 < best_d2:
                    best_d2 = d2
                    best_idx = i
    
            if best_idx is None:
                self._insert_anchor_point(-1, x_new, y_new)
                return
    
            def approx_equal(xa, ya, xb, yb, tol=1e-3):
                return (abs(xa - xb) < tol) and (abs(ya - yb) < tol)
    
            def is_anchor(coord):
                cx, cy = coord
                for (ax, ay) in self.anchor_points:
                    if approx_equal(ax, ay, cx, cy):
                        return True
                return False
    
            # Walk left
            left_anchor_pt = None
            iL = best_idx
            while iL >= 0:
                px, py = self._full_path_xy[iL]
                if is_anchor((px, py)):
                    left_anchor_pt = (px, py)
                    break
                iL -= 1
    
            # Walk right
            right_anchor_pt = None
            iR = best_idx
            while iR < len(self._full_path_xy):
                px, py = self._full_path_xy[iR]
                if is_anchor((px, py)):
                    right_anchor_pt = (px, py)
                    break
                iR += 1
    
            # If we can't find distinct anchors on left & right,
            # just insert before E.
            if not left_anchor_pt or not right_anchor_pt:
                self._insert_anchor_point(-1, x_new, y_new)
                return
            if left_anchor_pt == right_anchor_pt:
                self._insert_anchor_point(-1, x_new, y_new)
                return
    
            # Convert anchor coords -> anchor_points indices
            left_idx = None
            right_idx = None
            for i, (ax, ay) in enumerate(self.anchor_points):
                if approx_equal(ax, ay, left_anchor_pt[0], left_anchor_pt[1]):
                    left_idx = i
                if approx_equal(ax, ay, right_anchor_pt[0], right_anchor_pt[1]):
                    right_idx = i
    
            if left_idx is None or right_idx is None:
                self._insert_anchor_point(-1, x_new, y_new)
                return
    
            # Insert between them
            if left_idx < right_idx:
                insert_idx = left_idx + 1
            else:
                insert_idx = right_idx + 1
    
            self._insert_anchor_point(insert_idx, x_new, y_new, label="", removable=True,
                                      z_val=1, radius=self.dot_radius)
    
        # --------------------------------------------------------------------
        # COST IMAGE
        # --------------------------------------------------------------------
        def _revert_cost_to_original(self):
            if self.cost_image_original is not None:
                self.cost_image = self.cost_image_original.copy()
    
        def _apply_all_guide_points_to_cost(self):
            if self.cost_image is None:
                return
            for i, (ax, ay) in enumerate(self.anchor_points):
                if self.point_items[i].is_removable():
                    self._lower_cost_in_circle(ax, ay, self.radius_cost_image)
    
        def _lower_cost_in_circle(self, x_f, y_f, radius):
            if self.cost_image is None:
                return
            h, w = self.cost_image.shape
            row_c = int(round(y_f))
            col_c = int(round(x_f))
            if not (0 <= row_c < h and 0 <= col_c < w):
                return
            global_min = self.cost_image.min()
            r_s = max(0, row_c - radius)
            r_e = min(h, row_c + radius + 1)
            c_s = max(0, col_c - radius)
            c_e = min(w, col_c + radius + 1)
            for rr in range(r_s, r_e):
                for cc in range(c_s, c_e):
                    dist = math.sqrt((rr - row_c)**2 + (cc - col_c)**2)
                    if dist <= radius:
                        self.cost_image[rr, cc] = global_min
    
        # --------------------------------------------------------------------
        # PATH BUILDING
        # --------------------------------------------------------------------
        def _rebuild_full_path(self):
            for item in self.full_path_points:
                self.scene.removeItem(item)
            self.full_path_points.clear()
            self._full_path_xy.clear()
    
            if len(self.anchor_points) < 2 or self.cost_image is None:
                return
    
            big_xy = []
            for i in range(len(self.anchor_points) - 1):
                xA, yA = self.anchor_points[i]
                xB, yB = self.anchor_points[i + 1]
                sub_xy = self._compute_subpath_xy(xA, yA, xB, yB)
                if i == 0:
                    big_xy.extend(sub_xy)
                else:
                    if len(sub_xy) > 1:
                        big_xy.extend(sub_xy[1:])
    
            if len(big_xy) >= self._savgol_window_length:
                arr_xy = np.array(big_xy)
                smoothed = savgol_filter(
                    arr_xy,
                    window_length=self._savgol_window_length,
                    polyorder=2,
                    axis=0
                )
                big_xy = smoothed.tolist()
    
            self._full_path_xy = big_xy[:]
    
            n_points = len(big_xy)
            for i, (px, py) in enumerate(big_xy):
                fraction = i / (n_points - 1) if n_points > 1 else 0
                color = Qt.red
                if self._rainbow_enabled:
                    color = self._rainbow_color(fraction)
    
                path_item = LabeledPointItem(px, py, label="",
                                             radius=self.path_radius,
                                             color=color,
                                             removable=False,
                                             z_value=0)
                self.full_path_points.append(path_item)
                self.scene.addItem(path_item)
    
            # Keep anchor labels on top
            for p_item in self.point_items:
                if p_item._text_item:
                    p_item.setZValue(100)
    
        def _compute_subpath_xy(self, xA, yA, xB, yB):
            if self.cost_image is None:
                return []
            h, w = self.cost_image.shape
            rA, cA = int(round(yA)), int(round(xA))
            rB, cB = int(round(yB)), int(round(xB))
            rA = max(0, min(rA, h - 1))
            cA = max(0, min(cA, w - 1))
            rB = max(0, min(rB, h - 1))
            cB = max(0, min(cB, w - 1))
            try:
                path_rc = find_path(self.cost_image, [(rA, cA), (rB, cB)])
            except ValueError as e:
                print("Error in find_path:", e)
                return []
            # Convert from (row, col) to (x, y)
            return [(c, r) for (r, c) in path_rc]
    
        def _rainbow_color(self, fraction):
            hue = int(300 * fraction)
            saturation = 255
            value = 255
            return QColor.fromHsv(hue, saturation, value)
    
        # --------------------------------------------------------------------
        # MOUSE EVENTS
        # --------------------------------------------------------------------
        def mousePressEvent(self, event):
            if event.button() == Qt.LeftButton:
                self._mouse_pressed = True
                self._was_dragging = False
                self._press_view_pos = event.pos()
    
                idx = self._find_item_near(event.pos(), threshold=10)
                if idx is not None:
                    self._dragging_idx = idx
                    self._drag_counter = 0
                    scene_pos = self.mapToScene(event.pos())
                    px, py = self.point_items[idx].get_pos()
                    self._drag_offset = (scene_pos.x() - px, scene_pos.y() - py)
                    self.setCursor(Qt.ClosedHandCursor)
                    return
    
            elif event.button() == Qt.RightButton:
                self._remove_point_by_click(event.pos())
    
            super().mousePressEvent(event)
    
        def mouseMoveEvent(self, event):
            if self._dragging_idx is not None:
                scene_pos = self.mapToScene(event.pos())
                x_new = scene_pos.x() - self._drag_offset[0]
                y_new = scene_pos.y() - self._drag_offset[1]
    
                r = self.point_items[self._dragging_idx]._r
                x_clamped = self._clamp(x_new, r, self._img_w - r)
                y_clamped = self._clamp(y_new, r, self._img_h - r)
                self.point_items[self._dragging_idx].set_pos(x_clamped, y_clamped)
    
                self._drag_counter += 1
                # Update path every 4 moves
                if self._drag_counter >= 4:
                    self._drag_counter = 0
                    self._revert_cost_to_original()
                    self._apply_all_guide_points_to_cost()
                    self.anchor_points[self._dragging_idx] = (x_clamped, y_clamped)
                    self._rebuild_full_path()
            else:
                if self._mouse_pressed and (event.buttons() & Qt.LeftButton):
                    dist = (event.pos() - self._press_view_pos).manhattanLength()
                    if dist > self._drag_threshold:
                        self._was_dragging = True
    
            super().mouseMoveEvent(event)
    
        def mouseReleaseEvent(self, event):
            super().mouseReleaseEvent(event)
            if event.button() == Qt.LeftButton and self._mouse_pressed:
                self._mouse_pressed = False
                self.setCursor(Qt.ArrowCursor)
    
                if self._dragging_idx is not None:
                    idx = self._dragging_idx
                    self._dragging_idx = None
                    self._drag_offset = (0, 0)
                    newX, newY = self.point_items[idx].get_pos()
                    self.anchor_points[idx] = (newX, newY)
                    self._revert_cost_to_original()
                    self._apply_all_guide_points_to_cost()
                    self._rebuild_full_path()
                else:
                    # No drag => add point
                    if not self._was_dragging:
                        scene_pos = self.mapToScene(event.pos())
                        x, y = scene_pos.x(), scene_pos.y()
                        self._add_guide_point(x, y)
    
                self._was_dragging = False
    
        def _remove_point_by_click(self, view_pos):
            idx = self._find_item_near(view_pos, threshold=10)
            if idx is None:
                return
            if not self.point_items[idx].is_removable():
                return
    
            self.scene.removeItem(self.point_items[idx])
            self.point_items.pop(idx)
            self.anchor_points.pop(idx)
    
            self._revert_cost_to_original()
            self._apply_all_guide_points_to_cost()
            self._rebuild_full_path()
    
        def _find_item_near(self, view_pos, threshold=10):
            scene_pos = self.mapToScene(view_pos)
            x_click, y_click = scene_pos.x(), scene_pos.y()
    
            closest_idx = None
            min_dist = float('inf')
            for i, itm in enumerate(self.point_items):
                d = itm.distance_to(x_click, y_click)
                if d < min_dist:
                    min_dist = d
                    closest_idx = i
            if closest_idx is not None and min_dist <= threshold:
                return closest_idx
            return None
    
        # --------------------------------------------------------------------
        # UTILS
        # --------------------------------------------------------------------
        def _clamp(self, val, mn, mx):
            return max(mn, min(val, mx))
    
        def _clear_all_points(self):
            for it in self.point_items:
                self.scene.removeItem(it)
            self.point_items.clear()
            self.anchor_points.clear()
    
            for p in self.full_path_points:
                self.scene.removeItem(p)
            self.full_path_points.clear()
            self._full_path_xy.clear()
    
        def clear_guide_points(self):
            i = 0
            while i < len(self.anchor_points):
                if self.point_items[i].is_removable():
                    self.scene.removeItem(self.point_items[i])
                    del self.point_items[i]
                    del self.anchor_points[i]
                else:
                    i += 1
    
            for it in self.full_path_points:
                self.scene.removeItem(it)
            self.full_path_points.clear()
            self._full_path_xy.clear()
    
            self._revert_cost_to_original()
            self._apply_all_guide_points_to_cost()
            self._rebuild_full_path()
    
        def get_full_path_xy(self):
            return self._full_path_xy